hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE""C:\Map Work\Map Part2\esf_namek_sbv.map" Entering C:\Map Work\Map Part2\esf_namek_sbv.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Using Wadfile: \sierra\half-life\esf\namek.wad - Warning: Larger than expected texture (261932 bytes): 'NAMEK_CLF-04C' - Warning: Larger than expected texture (261932 bytes): 'NAMEK_CLF-04B' - Warning: Larger than expected texture (261932 bytes): 'NAMEK_CLF-04A' - Contains 2 used textures, 66.67 percent of map (40 textures in wad) Using Wadfile: \sierra\half-life\esf\esf.wad - Warning: Larger than expected texture (348972 bytes): 'CHAOS-01' - Warning: Larger than expected texture (348972 bytes): 'CHAOS-02' - Contains 1 used texture, 33.33 percent of map (73 textures in wad) Using Wadfile: \sierra\half-life\esf\guru.wad - Warning: Larger than expected texture (348972 bytes): 'CRATER-01' - Contains 0 used textures, 0.00 percent of map (5 textures in wad) Texture usage is at 0.21 mb (of 4.00 mb MAX) 0.06 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Map Work\Map Part2\esf_namek_sbv.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_evil_start @ (-960,-384, 192) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_evil_start @ (-960,-384, 192) Warning: === LEAK in hull 2 === Entity info_evil_start @ (-960,-384, 192) Warning: === LEAK in hull 3 === Entity info_evil_start @ (-960,-384, 192) 0.13 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLVIS.EXE""C:\Map Work\Map Part2\esf_namek_sbv.map" >> There was a problem compiling the map. >> Check the file C:\Map Work\Map Part2\esf_namek_sbv.log for the cause. ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: "C:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLRAD.EXE""C:\Map Work\Map Part2\esf_namek_sbv.map" >> There was a problem compiling the map. >> Check the file C:\Map Work\Map Part2\esf_namek_sbv.log for the cause. ----- END hlrad ----- hlbsp: Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush